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This medieval Scandinavian strategy board game, revered as chess’s northern counterpart, challenges players through customizable rulesets shaped by board dimensions (7x7 to 13x13 grids), shifting victory goals (escorting the king to map edges or corners), and distinct encirclement requirements (trapping the leader from two or four directions). Combatants command asymmetrical forces—black attackers outnumber white defenders—with starting advantages granted to the aggressors. Matches unfold through orthogonal movements (unlimited vertical/horizontal tiles per turn) across three formats: solo against adaptive AI, local pass-and-play duels, or online multiplayer battles. The core dance alternates between offensive strikes and calculated royal maneuvers, demanding foresight whether cornering monarchs or engineering daring escapes.
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