Tap to Play: Launch into the heart of the action and claim victory as your journey unfolds with every swift touch—adventure, challenge, and glory await your command.
Guide a wandering die across an isometric grid, strategically rolling it to align the top face with target symbols etched into each tile. Click any highlighted space to launch the cube toward it, tumbling it across the board as physics dictate. Rotate the camera with arrow keys or directional buttons to scrutinize the maze from all angles, planning paths around gaps, traps, or future hazards. The current prototype focuses on pure movement puzzles—nailing the tactile roll mechanics and match-validation system—but the architecture readily supports layered systems like spinning platforms that alter die orientation mid-traversal, conveyor belts that slide the cube after landing, or interlinked portals that warp it across the map. Built during a 48-hour Gamejam, the initial build includes a compact set of levels to demonstrate the concept, with modular tools in place to rapidly craft more complex, multi-objective stages for future iterations.
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