Touch to Begin the Game
Hunt down the glowing crimson crystal in every stage to call forth the boss, or battle waves of relentless fairies to gather coins for unlocking treasure. Every second counts—the challenge intensifies the longer you survive, pushing you to outlast the escalating chaos. Rally up to three allies in multiplayer (give a shout if things glitch!), and brace for Lunatic mode’s unforgiving trials. Time races 50% quicker on the compact map, but new tools balance the odds: Dash now grants a split-second of invulnerability, while Master Spark unleashes devastating power. Face deadlier foes marked by unique affixes—tougher to crush but dropping richer rewards. Enemy ranks now swarm with varied attack patterns, deadlier shots, and spawn instantly as stages begin. Nine fresh items join the fray (farewell, Uncommon Tengu Geta!), and combat shrines test your might against elite foes. Spot your collected gear in real-time, hover to learn their effects, and track shrine interactions through on-screen prompts. Revamped visuals heighten buff effects and projectile clarity, while the item gallery catalogs every discovery. Squashed bugs include sacrifice shrines no longer claiming lives, ability charges persisting between stages, overpowered scaling on certain items, and assorted fixes for wonky mechanics. When the end comes, a gameover screen tallies your run, but the pause button offers a breath—if you dare stop. Survive. Adapt. Outlast. There’s no finish line—only how far you’ll push.
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