Five Nights at Spikes

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Control

On PC, holding or pressing X activates various functions, while holding or pressing Z turns on the flashlight. To look around, move the mouse to direct the pointer toward the edges of the screen, and all other controls are mapped to on-screen UI buttons.

Description

Night clutches the house in its jaws, and sleep won’t come. Every creak of the floorboards screams that something isn’t right here. You saw the proof this morning—those unsettling plush toys planted in shadowed corners, their stitched grins too wide, glassy eyes tracking your every move. Now, after a fitful doze, the clock’s hollow *dong* splits the silence. Midnight. The air curdles. Whispers slither through the walls. From the hallway, a skitter of needle-like claws. Downstairs, the wet *thud* of something massive shifting in the dark. They’re awake. Spike and his twisted pack. Hunting. Your phone trembles in your grip—its camera revealing what the dark hides, its flashlight a fragile shield. The tennis balls? Maybe distractions. Maybe weapons. Maybe useless. The plush things don’t tire. They don’t stop. And their laughter—high, gurgling, wrong—is clawing closer. Move. Think. Pray. Dawn feels lifetimes away.

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