As an experienced narrative designer with over a decade crafting interactive stories for AAA titles and indie projects, my expertise lies in weaving player-driven narratives that adapt to choices while maintaining emotional resonance. I specialize in creating branching dialogue systems, layered worldbuilding, and multidimensional characters that evolve across playthroughs, collaborating closely with design teams to ensure narrative mechanics enhance gameplay loops. My process emphasizes economy of language, delivering maximum characterization and thematic depth within technical constraints, whether scripting ambient barks for NPCs or penning cinematic set pieces. I've shipped multiple open-world RPGs praised for their reactive storytelling, along with experimental narrative games that push the medium's boundaries, always prioritizing the delicate balance between authorial vision and emergent player stories.
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