Red Handed

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Control

Press R at any time to reload the current level if issues arise; press Y to invert the Y-axis. All other controls are detailed in the game's tutorial.

Description

A stealth game where getting caught is the objective flips the genre on its head, demanding players orchestrate their own capture without tipping off enemies that it’s intentional. The goal isn’t to evade detection but to stage scenarios where guards or systems "accidentally" discover you—fail if you’re too obvious, fail if you’re too hidden. Navigate environments like a museum rigged with motion sensors, a high-security lab with patrolling drones, or a masquerade ball crawling with undercover agents, using tools not to hide but to engineer plausible accidents: "mishandling" a security panel to trigger a lockdown, "slipping up" during a distraction to be cornered, or "accidentally" tripping a silent alarm while feigning innocence. Tension escalates as suspicion meters track how closely enemies monitor your behavior—act too deliberate, and they’ll see through the ruse; too passive, and they’ll ignore you entirely. Unlock gadgets like a false-ID generator to manipulate guard routes or EMP charges to disable cameras just long enough to stage a "blunder." The narrative frames you as a double agent feeding false intel, with each "capture" advancing a deeper conspiracy—until the final act, where surviving interrogation becomes the ultimate test of how convincingly you’ve played the fool. Victory isn’t escape but surrender, blurring the line between strategy and sacrifice.

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