Use the Left and Right Arrow keys to move, the Up Arrow, W key, or Spacebar to jump, and the Ctrl key combined with the Left Mouse Button to fire your weapon.
Beneath storm-lashed skies, the knight’s armor gleams like quicksilver as he spurs his steed toward the obsidian spire piercing the horizon. Legends whisper of a beast coiled atop its heights, scales glinting with cursed fire, guarding a prisoner whose voice haunts his dreams. Villages lie scorched in the dragon’s wake, their ashes carrying tales of a princess whose defiance ignited the creature’s wrath. Through shadowed woods where whispers twist the path, past chasms bridged by bones of fallen heroes, the knight presses onward. His blade, etched with runes of forgotten wars, thrums with each step—a silent promise to the ghosts trailing him. At the spire’s base, a labyrinth of molten rock tests his resolve, its walls carved with warnings in a tongue older than kingdoms. The dragon’s roar splits the air as he ascends, but it is the faint strain of a song from above that steels his grip. Chains of sunlight bind the princess to the pinnacle, her eyes not pleading but blazing with a fury to match his own. Here, the knight learns truth: salvation demands more than steel. The final blow is not struck at the beast’s heart, but at the pact forged by greed—the king’s betrayal that birthed this nightmare. As the spire crumbles, the knight’s choice lingers—crown her rebellion with freedom, or claim a throne built on lies. The dragon’s ashes scatter, carrying the weight of endings… and beginnings.
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