Gumball charges into the chaotic haze of Classroom 3C, backpack rattling with ghost-grade rubber bands and a modified pencil sharpener whirring like a mini turbine. Shadows coil around overturned desks, inkblot specters hissing from shattered beakers as he skids past a levitating periodic table. "Alright, spooky jerks—homework detention’s now!" He lobs a glue stick grenade; it bursts in a neon-green web, snaring a screeching chalk-dust phantom mid-swirl. Across the room, Darwin divebombs from a flickering ceiling fan, bubble wand in hand, trapping two shrieking inkling wraiths inside shimmering orbs. "Got your six, bro!" A ruler-clad poltergeist lunges from the supply closet, but Gumball slingshots a paperclip lasso, yanking its ecto-form into a roaring vacuum flask. "Who’s failing supernatural studies now?!" The bell rings—literally, as Tina’s jury-rigged alarm clock blasts a sonic pulse, shattering the last remnants of the haunting. They fist-bump over the now-quiet carnage, detention slips burning in the principal’s forgotten inbox.
Dive into the chaotic world of *Gumball Class Spirits* and battle supernatural mayhem at superkidgames.com—play instantly on mobile or browser, no downloads needed. When Leslie’s newfound friendship with Penny sparks Gumball’s envy, his unchecked jealousy erupts as a vengeful specter hellbent on corrupting Elmore Junior High. Possessing students and warping their hidden desires into destructive obsessions, the spirit threatens to plunge the school into chaos. Armed with enchanted salt—a ghost’s ultimate weakness—Gumball must outsmart the phantom, strategically sealing its path with glowing salt barriers while hurling magic dust to weaken its grip. Inspired by *The Flower* episode but reimagined for wilder challenges, this frantic showdown demands quick reflexes and sharper tactics. Stop the curse before it consumes everything—and prove jealousy’s no match for guts (and a well-aimed salt jug).
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